{
  "schema_version": "1.0",
  "report_id": "level_profile_57d7ed2e47ed28c73a2c4085c8d36d3d_report",
  "status": "complete",
  "runtime_review_status": "review_complete",
  "gpu_review_status": "review_complete",
  "captured_at_utc": "2026-09-17T18:45:22.514000+00:00",
  "gpu": "NVIDIA GeForce RTX 5080",
  "mode": "pie",
  "viewport": [
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    782
  ],
  "warmup_frames": 30,
  "sample_count": 120,
  "frame_p95_ms": 8.333500474691391,
  "gpu_p95_ms": 5.517199993133545,
  "frame_budget_ms": 16.666666666666668,
  "frame_budget_miss_fraction": 0.0,
  "captured_static_mesh_actors": 55,
  "measured_actor_count": 0,
  "skipped_actor_count": 0,
  "stable_actor_candidate_count": 0,
  "trace_duration_seconds": 5.002030801028013,
  "trace_sha256": "141aeb00bf80ba26f0d039bdbd298e3c01dc6fedff7137283c7c9af0e13352d3",
  "trace_size_bytes": 23235467,
  "run_sha256": "5a9f8d4eb123e033114ca408d3b06dd422a05c0b26da49013346d9c607532236",
  "gpu_scopes": [
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      "name": "Frame",
      "queue": "GPU0-Graphics0",
      "inclusive_ms_per_second": 998.3307377824306,
      "instances": 601
    },
    {
      "name": "Frame",
      "queue": "GPU0-Compute0",
      "inclusive_ms_per_second": 936.6728207745142,
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    },
    {
      "name": "RenderGraphExecute",
      "queue": "GPU0-Graphics0",
      "inclusive_ms_per_second": 929.7085693764949,
      "instances": 1803
    },
    {
      "name": "SceneRender",
      "queue": "GPU0-Graphics0",
      "inclusive_ms_per_second": 848.0885601758974,
      "instances": 601
    },
    {
      "name": "Scene",
      "queue": "GPU0-Graphics0",
      "inclusive_ms_per_second": 675.3905232461498,
      "instances": 601
    },
    {
      "name": "SceneRender",
      "queue": "GPU0-Compute0",
      "inclusive_ms_per_second": 649.4736496489263,
      "instances": 601
    },
    {
      "name": "RenderGraphExecute",
      "queue": "GPU0-Compute0",
      "inclusive_ms_per_second": 530.6765003236144,
      "instances": 1803
    },
    {
      "name": "Scene",
      "queue": "GPU0-Compute0",
      "inclusive_ms_per_second": 517.2027128398212,
      "instances": 601
    },
    {
      "name": "DiffuseIndirectAndAO",
      "queue": "GPU0-Compute0",
      "inclusive_ms_per_second": 146.4145722272392,
      "instances": 601
    },
    {
      "name": "PostProcessing",
      "queue": "GPU0-Graphics0",
      "inclusive_ms_per_second": 134.60868730786623,
      "instances": 601
    }
  ],
  "measurement_notes": [
    "One Editor PIE/SIE workload; not a packaged-build benchmark.",
    "Inclusive nested GPU scopes overlap and must not be summed.",
    "A captured baseline is not evidence of an optimization speedup.",
    "Static Actor coverage excludes unsupported component and Actor types.",
    "Zero measured Actors does not prove that the scene has no bottlenecks.",
    "Trace hashes prove file identity, not measurement quality or causal attribution."
  ],
  "production_scene_modified": false,
  "source_report_sha256": "815903d381ef56ae4a845e8f73ba16b02437820e0b0135cb483c1782f6d22023",
  "trace_file_verified": true
}
